Our unwanted delay can be attributed to youth, ambition, innovation, and new technology! During the development process, we made the tough choice to abandon some ideas, even very big ones, like multiplayer. This applies to the story and the structure of the game, as well as a lot of mechanics. The final release date is now set for over four years later - what caused this significant delay?įrom the beginning, we wanted to create something extraordinary, a unique game. We first covered it in May 2018, and back then, your goal was to release it by the end of that year. The game has been in development for a rather long time. I believe that everyone who has faced the development of such complex products will agree with this comparison. If you make a bad balance, you get zero if you make a bad optimization, you get zero, too if you make a weak narrative, you get zero and so on. If one variable is zero, the whole equation will be zero. The tricky part is that each variable is essentially binary and can be either zero or one. These variables in the equation are dozens or even hundreds. The whole development looks like one huge equation where A is multiplied by B, B by C, C by D, etc. Creating a new IP is an extremely ambitious task. It is hard to identify the single most challenging hurdle, as there are challenges at every stage. What was the single most challenging hurdle you had to overcome during all these years of work? All the hours, creative and technical sessions, and discussions were worth it - the level of production, innovation, and caliber of talent and development is worth playing Atomic Heart. At different stages, we engaged contractors who worked with major AAA games in all areas - from Art to QA. Today, we have 130 talented and dedicated developers on our global team located in Poland, Ukraine, Austria, Kazakhstan, Georgia, Israel, Armenia, UAE, Serbia, and Cyprus. Our excitement and anticipation, the work and tireless focus of our global team is culminating to this moment.Ĭan you share a ballpark of how many developers worked on Atomic Heart? For now, as you can imagine, our total focus is on Atomic Heart which has been in development and planning since 2017 in Cyprus. We are exceptionally excited to share some details about Atomic Heart as that is set to release in weeks, and will look forward to sharing the story of Mundfish in the future. Today, we're publishing the first part entirely focused on the game's development process and what will come out after launch later this week, we'll post the second half on all of the cutting-edge tech supported by the game.Ĭan you speak to the specifics and rationale behind relocating the company to Cyprus? Is the entire development team now working there? With less than two months remaining before gamers get their hands on the title, we were able to interview Mundfish founder and Game Director Robert Bagratuni for our fourth and final Atomic Heart Q&A. The game's development took a long time, but following investments from Tencent, Gaijin, and GEM Capital and a global publishing deal with Focus Home Interactive, Mundfish is now putting the proverbial finishing touches on Atomic Heart ahead of the scheduled February 21st launch date for PC and consoles (Game Pass included). Our first interview of 2023 is also the last pre-launch Q&A before the long-awaited release of Atomic Heart, the first-person shooter game developed by Mundfish.Įver since its unveiling in 2018, Atomic Heart has captivated gamers (ourselves included) thanks to the unique alt-Soviet Union setting, the BioShock-like atmosphere and gameplay mix of powers and guns, and the highly detailed visuals.
0 Comments
Leave a Reply. |